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Ground (Z=0)
๐บ๏ธ RADAR OVERVIEW
Click / Drag to Pan
Design complex, multi-elevation labyrinths with locked gates, switches, and secret paths:
Bridges allow pathways to cross over and under each other without intersecting:
B_EW): Ground level runs East-West under the bridge; Overhead level runs North-South across the bridge deck.B_NS): Ground level runs North-South under the bridge; Overhead level runs East-West across the bridge deck.R_N, R_S, R_E, R_W): Smoothly transition the player between Ground (0) and Overhead (1). Step in the ramp's arrow direction to climb; step backwards to descend. Side entry is blocked to prevent floating.Create non-linear puzzle progression with color-coded keycards and gates:
Wire switches to open secret passages or raise barriers:
Test your labyrinth efficiently without playing from the beginning every time:
| Shortcut | Action |
|---|---|
| P | Select Pencil Tool |
| L | Select Line / Wall Tool (Straight & Diagonal) |
| F | Select Flood Fill Tool |
| E | Select Eraser Tool |
| S | Select Inspect Tool |
| G / M | Select Grab & Move Tool |
| [ / ] | Decrease / Increase Brush Size (1x1 to 5x5) |
| 1 | Switch to Ground Layer (0) |
| 2 | Switch to Overhead Layer (1) |
| 3 | Toggle 2D Blueprint / 2.5D Angled View |
| V | Open Solvability Validation Report |
| T | Open Playtest Options Modal |
| H / ? | Open Architect Handbook & Guide |
| Ctrl+Z | Undo Last Change |
| Ctrl+Y / Ctrl+Shift+Z | Redo Change |
| Ctrl+S | Quick Save Project to Browser Storage |
| Space+Drag / Middle-Click | Pan Canvas Viewport |
| Mouse Wheel | Zoom In / Out centered at cursor (15% to 500%) |